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Advanced 5 min · September 23, 2026

.NET OutOfMemoryException: Fix It Without Adding RAM

Don't buy RAM yet — find the leak with dotnet-dump, fix LOH fragmentation, replace string concat with StringBuilder, and target 64-bit.

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Naren Founder & Principal Engineer

20+ years shipping production .NET services in enterprise systems. Written from production experience, not tutorials.

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September 23, 2026
last updated
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Before you start⏱ 16 min
  • C# collections and strings
  • How the garbage collector works
  • Capturing dotnet-dump locally
 ● Production Incident 🔎 Debug Guide
Quick Answer
  • OutOfMemoryException rarely means the box ran out of RAM — LOH fragmentation, the 2GB single-object cap, and leaks are the usual culprits
  • String concatenation in loops creates O(n²) garbage; switch to StringBuilder and stream rows instead of buffering them all
  • No object may exceed 2GB even on 64-bit, so chunk giant arrays, files, and responses instead of loading them whole
  • Confirm 64-bit with Environment.Is64BitProcess — a 32-bit target caps you near 2-4GB no matter how much RAM the server has
  • Capture a dump with dotnet-dump collect, diff two snapshots with windbg or dotMemory, and fix the rooted growth before scaling
✦ Definition~90s read
What is .NET OutOfMemoryException Fix?

The .NET garbage collector organizes memory into generations 0, 1, and 2 plus a Large Object Heap for anything over 85KB. New objects start in gen0, survivors promote upward, and collections grow costlier with each level — gen0 pauses are sub-millisecond while full gen2 collections stop the world noticeably.

Think of a parking lot with plenty of empty spaces — but they're all scattered motorcycle-sized spots, and you're driving a bus.

The LOH gets collected with gen2 but compacted only on explicit request, trading pause time for density. This design flies for typical business objects (short-lived, small) and suffers for atypical ones (huge, long-lived, pinned).

Large-object behavior explains most production OOMs. Big buffers land on the LOH where holes accumulate, pinned handles for interop freeze those holes, and string concatenation sprays 85KB-plus intermediates at high rates. Meanwhile the 2GB single-object cap and 32-bit address ceilings impose hard walls no collector tuning moves.

The runtime counters expose all of it: heap sizes per generation, collection counts and pause times, LOH occupancy, and pinned-object rates.

The working philosophy is allocation discipline over collector heroics. Pool what you reuse, stream what you traverse once, chunk what exceeds limits, and scope what you hold. Measure with dumps and counters, fix the holder the data names, and verify on realistic volumes.

The collector is excellent at cleaning up after good patterns — it cannot compensate for bad ones, and no hardware purchase changes that equation.

Plain-English First

Think of a parking lot with plenty of empty spaces — but they're all scattered motorcycle-sized spots, and you're driving a bus. That's .NET when memory runs out: free space exists, yet no single stretch fits what you need. Adding RAM builds a bigger lot while everyone keeps parking sideways. The real fix is finding who parks badly, using smaller vehicles, and painting better lines.

OutOfMemoryException in .NET almost never means what it says. Developers picture a server gasping with zero bytes free, but production dumps usually show gigabytes available — fragmented into unusable gaps, blocked by a single 2GB-plus object, or pinned by event handlers that never unsubscribe. Throwing hardware at fragmentation buys weeks; finding the root cause buys years.

The .NET garbage collector divides memory into generations plus a Large Object Heap for objects over 85KB. The LOH compacts only on demand, so allocating and dropping big buffers carves it into Swiss cheese. Add string concatenation in a loop — each += copies the whole string — plus 32-bit address limits and undisposed bitmaps, and you have the classic recipe for an app that dies with memory to spare.

This guide teaches the diagnosis first: confirming bitness, reading GC metrics, and diffing heap dumps to name the leaking type. Then the fixes in impact order — streaming over buffering, StringBuilder over concat, chunking over giant objects, weak events over permanent subscriptions. You'll leave able to tell a leak from fragmentation from a limit in one dump-diff session.

It's Not Always RAM: The Three Real Causes

When OutOfMemoryException lands, resist the urge to resize the VM and instead classify the failure. Leaks grow without bound — each dump shows more of some type than the last, because roots like static fields or events keep objects reachable forever. Fragmentation shows plenty of free bytes with no contiguous room — the LOH is Swiss cheese from big short-lived buffers. Limits show a hard ceiling — crashes near 2GB on 32-bit, or a single object near 2GB on any bitness.

Each class has a signature metric. Leaks show gen2 heap size climbing across dumps while request volume stays flat. Fragmentation shows LOH size large with % Time in GC high as the collector works harder for less room. Limits show a crash at a suspiciously round number — 2GB process, 2GB object — regardless of traffic. Reading these three numbers takes ten minutes and prevents weeks of wrong fixes.

The ordering matters because fixes for one class worsen others. Adding RAM helps genuine growth but hides leaks until they eat the new ceiling too. Forcing full collections helps fragmentation briefly but tanks throughput. The only durable path is naming the class first: diff two dumps for leaks, measure LOH for fragmentation, check bitness and object sizes for limits. Everything after that is execution.

BASH
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# Two dumps an hour apart, then diff the heap stats
dotnet-dump collect -p <pid> -o /tmp/dump1.dmp
dotnet-dump collect -p <pid> -o /tmp/dump2.dmp
dotnet-dump analyze /tmp/dump1.dmp
# inside analyze: dumpheap -stat   (record top types)
# dotnet-dump analyze /tmp/dump2.dmp -> compare counts

# Live GC watch while load runs
dotnet-counters monitor -p <pid> --counters System.Runtime.gc-heap-size,System.Runtime.gen-2-gc-count,System.Runtime.loh-size
📊 Production Insight
Doubling the VM from 4GB to 8GB moved the crash 15 minutes later — the 32-bit ceiling near 2GB made the hardware upgrade pure theater.
🎯 Key Takeaway
Classify first: unbounded growth means leak, free-but-fragmented means LOH, round-number ceilings mean bitness or 2GB limits.

LOH Fragmentation: Death by a Thousand Buffers

Objects over 85KB land on the Large Object Heap, which the collector sweeps but compacts only when asked — the default balances pause time over density. Allocate big buffers in a loop (export chunks, image tiles, response buffers) and each generation leaves holes the next allocation can't reuse unless it fits exactly. Over hours, free space grows while usable space shrinks, until a modest request finds no contiguous home and throws with gigabytes technically free.

Pinning makes it worse. fixed blocks, GCHandle pinning for interop, and async IO buffers pin objects so the compactor can't move them even when compaction runs. A few pinned buffers scattered across the LOH freeze the holes in place permanently. You'll see this as fragmentation that survives a forced compaction — the holes are nailed down.

The fixes attack allocation patterns, not the collector. Rent buffers from ArrayPool<byte>.Shared instead of newing them per operation — pooling reuses the same holes instead of digging new ones. Keep buffers small where possible so they stay in gen0, which compacts every collection. And when fragmentation is proven by metrics, trigger one compaction with GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce rather than fighting it continuously. Pool first, compact rarely, pin briefly.

PoolBuffers.csCSHARP
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byte[] buffer = ArrayPool<byte>.Shared.Rent(65536);
try
{
    int read;
    while ((read = await source.ReadAsync(buffer)) > 0)
        await dest.WriteAsync(buffer.AsMemory(0, read));
}
finally { ArrayPool<byte>.Shared.Return(buffer); }

// One-time LOH compaction after proven fragmentation:
// GCSettings.LargeObjectHeapCompactionMode =
//     GCLargeObjectHeapCompactionMode.CompactOnce;
// GC.Collect(); // next blocking gen2 compacts the LOH
📊 Production Insight
The export's 85KB-plus string intermediates peppered the LOH hourly; pooling plus streaming cut peak heap from 3.8GB to 900MB on the same workload.
🎯 Key Takeaway
Pool big buffers with ArrayPool, keep temporaries small, pin briefly — compact the LOH only after metrics prove fragmentation.

The 2GB Single-Object Ceiling Still Applies

Even on 64-bit with 128GB RAM, no single object may exceed 2GB by default — one byte[] , one string, one List backing array. The limit is per object, not per process, and exceeding it throws OutOfMemoryException no matter how free the heap looks. A 3GB file read with File.ReadAllBytes, a 2.5GB JSON string, or a List<byte> grown past the boundary all die the same way.

The tell is a dump dominated by one giant instance, or a crash on a specific ReadAll/ToArray/ToList call with large inputs. Developers often meet it right after fixing 32-bit — the process ceiling lifts, then the object ceiling bites on the biggest payload. The gcAllowVeryLargeObjects flag relaxes array limits on 64-bit, but strings stay capped and the setting papers over designs that shouldn't hold gigabytes in one object anyway.

Chunk everything. Stream files with FileStream instead of ReadAllBytes, page database reads instead of ToList on millions of rows, and flush HTTP responses incrementally instead of building the body in memory. The chunked version uses near-constant memory regardless of input size — the same code handles 10MB and 10GB. Whenever you see ReadAll, ToArray, or ToList on unbounded data, treat it as a future outage with a date to be determined.

StreamDontBuffer.csCSHARP
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// BAD: whole file in one object (dies past ~2GB)
// byte[] all = await File.ReadAllBytesAsync(bigPath);

// GOOD: constant memory regardless of size
await using var fs = new FileStream(bigPath, FileMode.Open,
    FileAccess.Read, FileShare.Read, 65536, useAsync: true);
await using var out_ = new FileStream(outPath, FileMode.Create);
await fs.CopyToAsync(out_);

// GOOD: page the database, never ToList millions
const int pageSize = 5000;
for (int page = 0; ; page++)
{
    var rows = await db.Orders.OrderBy(o => o.Id)
        .Skip(page * pageSize).Take(pageSize).ToListAsync();
    if (rows.Count == 0) break;
    await WritePageAsync(rows);
}
📊 Production Insight
The 180MB CSV never hit 2GB itself — but its 11GB of concat temporaries did trip limits repeatedly under the 32-bit ceiling, masking the real O(n²) bug.
🎯 Key Takeaway
Stream files, page queries, flush responses — keep every single object far below 2GB and memory stays flat at any scale.

String Concat Loops: The Classic O(n²) Killer

The += operator on strings looks innocent and scales catastrophically. Strings are immutable, so each += allocates a fresh string copying all previous content plus the new piece. Building an N-character result this way copies roughly N²/2 characters total — a 180MB file forces about 11GB of allocation through gen2 and the LOH. The collector can't keep up, pauses spike, and the process dies near completion when the biggest copies land.

StringBuilder exists for exactly this shape: an internal char buffer that grows geometrically, amortizing appends to near-constant cost. Pre-size it when you know the scale (new StringBuilder(capacity)) to skip regrowth entirely. For file and network output, skip the in-memory result altogether — write through a StreamWriter with periodic flushes so peak memory reflects one batch, not the whole dataset.

The same disease appears in disguise: LINQ Aggregate with string concat, JSON built by +=, log messages assembled per row into a giant report string. Any loop accumulating text into one value needs StringBuilder or streaming. The regression test is cheap — assert peak bytes on a 100K-row fixture in CI — and it catches the next concat the week someone refactors the export.

ConcatFix.csCSHARP
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// BAD: O(n^2) copies, ~11GB garbage for 1.2M rows
// string csv = "";
// foreach (var r in rows) csv += r.ToCsv() + "\n";

// GOOD: O(n) with a pre-sized buffer + streaming flush
var sb = new StringBuilder(capacity: 200 * 1024 * 1024);
await using var sw = new StreamWriter(outPath);
int n = 0;
foreach (var r in rows)
{
    sb.AppendLine(r.ToCsv());
    if (++n % 10_000 == 0) { await sw.WriteAsync(sb.ToString()); sb.Clear(); }
}
await sw.WriteAsync(sb.ToString());
⚠ Pre-size the builder on big jobs
A default StringBuilder regrows by doubling, which litters the LOH with discarded buffers on huge exports. Pass a realistic capacity up front and flush in batches — peak memory then reflects one batch, not the whole dataset.
📊 Production Insight
Rewriting one loop cut allocation from 11GB to 250MB and export time from crash-at-90% to 22 minutes green — the biggest single-line-class win the team ever shipped.
🎯 Key Takeaway
Loops that build text get StringBuilder plus streaming flushes — never +=, never Aggregate-concat, never whole-result-in-memory.

64-bit vs 32-bit: Check Before You Buy RAM

A 32-bit process addresses near 2GB (4GB with special flags) no matter how much RAM the server holds. The Prefer32Bit MSBuild flag, an x86 PlatformTarget, or running under 32-bit IIS silently imposes this ceiling on modern 64-bit hardware. Symptoms are unmistakable in hindsight: crashes at the same round number across machines, hardware upgrades that shift crashes by minutes instead of fixing them, and plenty of free server memory at every crash.

Verification takes seconds. Log Environment.Is64BitProcess at startup and alert if it's false in production. Audit csproj files for Prefer32Bit and PlatformTarget, and check the deployed bitness — not just the build machine's. Container base images and app pools each have their own defaults that can surprise you independently of the project file.

Going 64-bit raises the ceiling but doesn't fix leaks — it gives fragmentation more room and delays the page. That's still worth doing for legitimately large workloads (exports, image processing, caches), because address space stops being the bottleneck. But pair the switch with the dump-diff discipline: confirm what grows, fix the growth, then size hardware to the fixed baseline. Bitness first, defects second, hardware last.

BitnessCheck.csCSHARP
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if (!Environment.Is64BitProcess)
    logger.LogWarning("Running 32-bit: process memory capped near 2GB");
Console.WriteLine($"64-bit process: {Environment.Is64BitProcess}");
Console.WriteLine($"GC heap: {GC.GetGCMemoryInfo().HeapSizeBytes / 1024 / 1024} MB");
// csproj fix:
// <PlatformTarget>x64</PlatformTarget>
// <Prefer32Bit>false</Prefer32Bit>
📊 Production Insight
Disabling Prefer32Bit lifted the ceiling, but the export still needed the StringBuilder rewrite — bitness buys room, only the fix buys health.
🎯 Key Takeaway
Log Is64BitProcess, kill Prefer32Bit/x86 in production builds, then fix the growth before sizing hardware.

Dump-Driven Workflow: From Crash to Named Type

Start with two dumps, not theories. Collect one at baseline and one near the failure (or an hour apart during growth), then run dumpheap -stat on each and diff the top types. The type whose count or bytes grow without bound names your leak — DataTables held by a static cache, event handlers pinning view models, or contexts accumulated in a singleton. One diff beats a week of staring at code.

Next, find the root path. windbg's !gcroot on a sample instance prints the chain of references keeping it alive — static field to cache to list to your object. The fix targets the root, not the leaf: evict the cache, unsubscribe the event, scope the context. Killing leaves (nulling one field) while the root keeps accumulating just moves the crash a week out and teaches you nothing.

Lock it in with three guards: a memory regression test on realistic volume, live GC counters on the dashboard (heap size, gen2 rate, LOH size), and an alert on sustained growth rather than absolute bytes. Absolute thresholds page during legitimate peaks; growth-rate alerts page on leaks. The team that diffs dumps on every OOM never buys RAM twice for the same underlying bug — measurement is cheaper than hardware, every single time.

BASH
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# Baseline and loaded dumps, then diff top types
dotnet-dump collect -p <pid> -o /tmp/base.dmp
dotnet-dump collect -p <pid> -o /tmp/grown.dmp
# dotnet-dump analyze /tmp/grown.dmp
# > dumpheap -stat        # top types by size
# > dumpheap -mt <MT>     # instances of suspect type
# > gcroot <address>      # who keeps it alive

# Continuous guard on the dashboard
dotnet-counters monitor -p <pid> --counters System.Runtime.gc-heap-size,System.Runtime.gen-2-gc-count
💡Diff two dumps before changing code
The growing type names the leak and !gcroot names the root. Teams that guess from graphs fix symptoms; teams that diff dumps fix causes — usually in one session.
📊 Production Insight
The dump diff would have named string temporaries in an hour; instead SQL tuning burned 3 nights because nobody measured the heap before optimizing queries.
🎯 Key Takeaway
Two dumps, diff the types, !gcroot the root, fix the holder — then guard with regression tests and growth-rate alerts.
● Production incidentPOST-MORTEMseverity: high

String Concat in a Loop Paged Us 6 Nights Straight

Symptom
The nightly export worker threw OutOfMemoryException at roughly 2:10 AM for 6 consecutive nights. Each crash killed a 40-minute export of 1.2M rows at 90% completion, and the retry at 3 AM crashed identically. Memory graphs showed a sawtooth climbing to 3.8GB on a 4GB 32-bit-capped worker before a vertical drop at crash time. Daytime exports of smaller ranges worked fine, so the team suspected the database.
Assumption
The team assumed the database couldn't serve 1.2M rows and spent 3 nights tuning SQL — indexes, paging hints, statistics updates. Query time improved 20% but crashes continued at the same row count. Then they blamed the 4GB VM and doubled it to 8GB, but the 32-bit Prefer32Bit build flag capped the process near 2GB anyway, so crashes moved 15 minutes later instead of disappearing.
Root cause
The export built its CSV with result += line inside a 1.2M-iteration loop. Each += allocates a brand-new string copying all previous content — O(n²) total allocation, roughly 11GB of temporary strings for a 180MB file. Gen2 filled with garbage faster than the collector could free it, and the LOH fragmented under 85KB-plus intermediates. The 32-bit target made it fatal: the process ceiling near 2GB arrived long before the loop finished, every single night.
Fix
The loop was rewritten around a StringBuilder pre-sized to 200MB and a streaming writer that flushed every 10,000 rows, cutting peak allocation from 11GB to under 250MB. Prefer32Bit was disabled so the worker runs 64-bit, raising the ceiling for legitimately large jobs. A 1.5M-row staging export now completes in 22 minutes at 900MB peak, and a memory regression test fails the build if exports exceed 1.2GB.
Key lesson
  • Never concatenate strings in a loop — StringBuilder plus streaming writes turns O(n²) garbage into O(n) output.
  • Check Prefer32Bit and bitness before buying RAM; a 32-bit ceiling makes hardware upgrades pure theater.
  • Gate memory with regression tests on realistic volumes — a 10-row unit test can't catch an allocation bug that needs a million rows.
Production debug guideFive measurements that separate leaks from fragmentation from limits.5 entries
Symptom · 01
Memory climbs steadily and never comes back down
Fix
Collect two dumps an hour apart with dotnet-dump collect -p <pid>, then compare with dotnet-dump analyze using dumpheap -stat on each — the type whose count grows unboundedly is the leak. Common roots: event subscriptions never removed, static caches without eviction, or DbContext held for the app lifetime. Fix: unsubscribe, cap caches, scope contexts per request.
Symptom · 02
Plenty of free memory but large allocations still throw
Fix
Run dotnet-counters monitor --counters System.Runtime.gc-heap-size,gen-2-gc-count,loh-size and watch LOH size versus total heap — a huge LOH with free space means fragmentation. Confirm with windbg !dumpheap -stat -min 85000. Fix: pool buffers with ArrayPool, reuse StringBuilder, and trigger LOH compaction once via GCSettings.LargeObjectHeapCompactionMode.
Symptom · 03
Crash near 2-4GB regardless of server RAM
Fix
Log Environment.Is64BitProcess and check the csproj for Prefer32Bit or x86 PlatformTarget — a 32-bit process caps near 2GB (4GB with LARGEADDRESSAWARE). Fix: set PlatformTarget to x64 or AnyCPU with Prefer32Bit false, then re-test peak usage before resizing the VM.
Symptom · 04
One giant object throws even on a big box
Fix
Find it with dumpheap -stat sorted by total size — a single byte[] or string near 2GB trips the single-object limit that applies even on 64-bit. Fix: chunk the payload (paged queries, streaming FileStream, chunked responses) so no object approaches 2GB.
Symptom · 05
Memory spikes only under load, then recovers
Fix
Correlate dotnet-counters gen-2-gc-count spikes with request rate — frequent gen2 collections under load mean allocation churn, usually string concat or per-request buffer allocation. Fix: switch hot loops to StringBuilder and rent buffers from ArrayPool<byte>.Shared instead of new byte[] per request.
OutOfMemoryException causes compared
Root CauseHow to ConfirmFixPrevention
Managed leak (events, caches, contexts)dumpheap -stat grows across two dumps for one typeUnsubscribe, evict, scope per request; fix the !gcroot holderRegression test on volume; growth-rate alerts
LOH fragmentation from big buffersLOH huge with free space; % Time in GC highArrayPool reuse; CompactOnce after proof; pin brieflyPool buffers; keep temporaries under 85KB
32-bit address ceilingCrash near 2GB; Is64BitProcess falsex64 target; Prefer32Bit false; verify deployed bitnessLog bitness at startup; audit csproj in CI
Single object over 2GBOne instance near 2GB in dumpheap -statStream, page, chunk — no object near the capBan ReadAll/ToList on unbounded data in review
Concat-churn allocation stormGen2 rate spikes with load; strings dominate dumpStringBuilder + streaming flushes per batchMemory test on 100K-row fixture in CI
⚙ Quick Reference
6 commands from this guide
FileCommand / CodePurpose
dotnet-dump collect -p -o /tmp/dump1.dmpIt's Not Always RAM
PoolBuffers.csbyte[] buffer = ArrayPool.Shared.Rent(65536);LOH Fragmentation
StreamDontBuffer.csawait using var fs = new FileStream(bigPath, FileMode.Open,The 2GB Single-Object Ceiling Still Applies
ConcatFix.csvar sb = new StringBuilder(capacity: 200 * 1024 * 1024);String Concat Loops
BitnessCheck.csif (!Environment.Is64BitProcess)64-bit vs 32-bit
dotnet-dump collect -p -o /tmp/base.dmpDump-Driven Workflow

Key takeaways

1
OutOfMemoryException usually means fragmentation, limits, or leaks
not an empty server.
2
Classify with two dumps and GC counters before spending on hardware or tuning queries.
3
Replace loop concatenation with pre-sized StringBuilder plus streaming flushes.
4
Stream files, page queries, and chunk payloads so no object nears the 2GB cap.
5
Run 64-bit in production and verify deployed bitness
Prefer32Bit silently caps you.
6
Fix the !gcroot holder and guard with volume tests plus growth-rate alerts.

Common mistakes to avoid

5 patterns
×

Doubling RAM before classifying the failure

Symptom
Crashes move minutes later but keep the same shape; spend grows while defects hide
Fix
Diff two dumps and check bitness first — buy hardware only for measured, fixed baselines
×

Concatenating strings in a loop

Symptom
O(n²) allocation; exports die near 90% with gen2 thrashing
Fix
Pre-sized StringBuilder plus streaming flushes every N rows; never += in a loop
×

Buffering unbounded datasets with ToList/ReadAll

Symptom
Memory scales with input size; the biggest customer always crashes first
Fix
Page queries, stream files, flush responses — constant memory at any input size
×

Caching without eviction or scoping contexts as singletons

Symptom
Heap grows monotonically across dumps; !gcroot ends at a static field
Fix
Cap caches with expiration, scope DbContext per request, unsubscribe events
×

Forcing full GCs to treat fragmentation

Symptom
Pauses spike and throughput drops while holes remain pinned in place
Fix
Pool buffers with ArrayPool and compact the LOH once after metrics prove fragmentation
INTERVIEW PREP · PRACTICE MODE

Interview Questions on This Topic

Q01JUNIOR
What usually causes OutOfMemoryException when free RAM exists?
Q02JUNIOR
Why is string += in a loop so dangerous?
Q03SENIOR
How do you tell a leak from fragmentation?
Q04SENIOR
What does ArrayPool solve that GC.Collect doesn't?
Q05SENIOR
Walk me through your first hour on a production OOM.
Q01 of 05JUNIOR

What usually causes OutOfMemoryException when free RAM exists?

ANSWER
Fragmentation, the 2GB single-object cap, a 32-bit ceiling, or a managed leak — not empty RAM. Dumps typically show free bytes the runtime can't use contiguously.
FAQ · 6 QUESTIONS

Frequently Asked Questions

01
Will more RAM fix my OutOfMemoryException?
02
How big is too big for the LOH?
03
Is GC.Collect a valid emergency fix?
04
What is gcAllowVeryLargeObjects?
05
How do I catch leaks before production?
06
Do undisposed bitmaps and streams cause OOM?
N
Naren Founder & Principal Engineer

20+ years shipping production .NET services in enterprise systems. Written from production experience, not tutorials.

Follow
Verified
production tested
September 23, 2026
last updated
1,905
articles · all by Naren
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